.

Tuesday, May 14, 2019

The Technology behind MMOG or MMORPG Lab Report

The Technology behind MMOG or MMORPG - Lab Report ExampleThe forever growing internet is one of the factors that can be attributed to the huge success that is witnessed in dramatic play. It has made it accomplishable to suck improvements on the dedicated gaming on the game consoles, the gaming PCs and most importantly, the chance to choose with other players irrespective of their global positioning. The advert of the Smart phones and vigorous broadband has also made it come-at-able for people to access the games using their mobile phones. This has also led to an increase in the number of companies that be developing games. Private developers have also not been left out especially after the unveiling of Android open source platform. Traditionally, gaming was seen as a thing for young boys. This has however changed significantly over the years thanks to the introduction of mobile phones and social networks. Developers have come up with games that atomic number 18 friendly to children, women and even girls. Some of these additions include puzzles, quizzes, arcades and even educational games. In fact, it has been observed that women gamers even come their male counterparts in some age sets (Adolph, 2010). The best indicator to how much gaming has impacted the live society is the reports given in the Technology watch report by Adolph (2010). Reportedly, a gaming alliance lost over 171 million dollars when it experienced a one month outage. Terminals and platforms The gaming industry has seen a huge improvement not only in hardw ar but also in software package over the years. In fact, gaming usually reflects the best and state-of-the-art electronics that are available in the era. The gaming industry has come along way. It began as single game units otherwise known as the pong machines which were placed in arcade halls in the 70s and the 80s. This was followed by the gaming consoles in the 90s and PC games also came on the scene almost concurrently wit h the gaming consoles. The PC game revolution paved way for easier and to a greater extent convenient gaming since the games could be transported on ROM cartridges, tapes, CD-ROMS and DVDs. This is known as the sneakernet method of transporting games. The evolution in the gaming industry was rapid but the rapid development brought with it the challenge of lack of interoperability. The incompatibility of games and accessories of the games on the platforms provided was a huge challenge not only to the gamers but also to the developers. The advent of social networks and mobile phones has greatly helped to reduce the issues of interoperability but the challenges are inactive not fully solved. There are still many games that are platform locked (Adolf, 2010). Consoles Microsoft, Sega, Nintendo, Sony and Sega have taken the game industry by storm. They have to a fault changed over the years in response to the changing environment in the ICT world. Some of the considerable advancements t hat have been introduced over the years are network functions, input devices like guitars, joy sticks and other natural substance abuser interfaces. The graphics of consoles have greatly been enhanced too. Each company has come up with its own devices that are locked to their platform in a bid to lock in the customers they have. This is a disadvantage to the gamers since the environment makes it unsufferable for gamers to use any third part accessories on the consoles. In fact, it is not even possible to move ones scores in a game from one console to another. Personal computers The contribution of

No comments:

Post a Comment